microdisplacement
20. 6. 2018- Render tab: turn on experimental
- Object material tab: settings/geometry = Displacement only
- Modifier tab: add subsurf, set it to adaptive
- Material node: image texture -> Displacement / height -> Material output / Displacement
- Image texture / color can also drive ColorRamp -> Shader Base Color
Texture http://www.texturemate.com/Textures/seamless-seamless-sci-fi_Free_Texture_366
Dicing scale set to 0.5: β
Stronger displacement: β
Displacement driven by Pointiness > ramp > Displacement (scale) β
And the one that was a lot of work β
HUD of some sort β
Depth map generators β
Jsplacement is a rather cool pseudo-random 8k displacement map generator made with JavaScript.













