Gradients

Noise overlay used

Generated with wallcolGradient or wallcol2DGradient.

HCL
https://howlettstudios.com/articles/2017/5/6/the-problem-with-hsv

HSV claims to separate out Hue, Saturation, and Brightness/Value, but changes to the Hue can cause dramatic changes to the perceived brightness. What would it look like if we corrected for these errors and built the corrections directly into the color space? Introducing Hue Chroma Lightness (HCL).

RGB to HCL

Converting RGB to HCL
  float3 RGBtoHCL(in float3 RGB)
  {
    float3 HCL;
    float H = 0;
    float U = min(RGB.r, min(RGB.g, RGB.b));
    float V = max(RGB.r, max(RGB.g, RGB.b));
    float Q = HCLgamma / HCLy0;
    HCL.y = V - U;
    if (HCL.y != 0)
    {
      H = atan2(RGB.g - RGB.b, RGB.r - RGB.g) / PI;
      Q *= U / V;
    }
    Q = exp(Q);
    HCL.x = frac(H / 2 - min(frac(H), frac(-H)) / 6);
    HCL.y *= Q;
    HCL.z = lerp(-U, V, Q) / (HCLmaxL * 2);
    return HCL;
  }

How about

convert xc:#FFBED8 -colorspace HCL txt:
# ImageMagick pixel enumeration: 1,1,65535,hcl
0,0: (336,25.4902%,83.2929%)  #EEEE4141D53A  hcl(336,25.4902%,83.2929%)