microdisplacement

  • Render tab: turn on experimental
  • Object material tab: settings/geometry = Displacement only
  • Modifier tab: add subsurf, set it to adaptive
  • Material node: image texture -> Displacement / height -> Material output / Displacement
  • Image texture / color can also drive ColorRamp -> Shader Base Color

Texture http://www.texturemate.com/Textures/seamless-seamless-sci-fi_Free_Texture_366

microDisp-fs8.png-QrUEQLKRZRHFG77-th

Dicing scale set to 0.5:

microDisp1-fs8.png-jqNLsVght6O9gFF-th

Stronger displacement:

microDisp4-fs8.png-o2VdGnKc8d68tIQ-th microDisp6-fs8.png-ghZzusB9CKAQzZw-th microDisp5-fs8.png-7JBQYgVbVJbu5K1-th bunsenMicro.png-9HBviD7oN9AakbH-th bunsenSilicon2.png-3m5PttZ4mrWoc1Q-th

Displacement driven by Pointiness > ramp > Displacement (scale)

bunsenMicro3_2x_c-fs8.png-W7K6ncZjv6qeBPe-th

And the one that was a lot of work

bunsenMicro6d_gimp1-fs8.png-gCnUYVBS14BbK8x-th bunsenMicro6d_mono_3x3_b-fs8.png-naqX5TqZPCvM5va-th bunsenMicro8_2x-fs8.png-ZWPa3nw3ELhVivk-th

HUD of some sort

bunsenMicro6d_mono_3x3_b_hudSmall-fs8.png-LJDG0wMQm0hY4uy-th bunsenMicro6d_gimp2_hud-fs8.png-KKBmhuROAcn4cVb-th

Depth map generators

Jsplacement is a rather cool pseudo-random 8k displacement map generator made with JavaScript.

microDisp8.png-4xrSHh6AktfxWr1-th