Tetris
24. 8. 2018Note: Simulation did NOT work well until object are whole (removed inside poligons, dots merged …)
‘A lot of Tetris’ with alpha ↓
A lot of Tetris ping-pong video.
Rigid body solver
Speed: 1
Steps per Second: 500
Solver iterations: 120
Object surface response
Friction: 0.210
Bouncieness: 0.295
Margin: 0m
Deactivation enabled (defaults)
‘Even more Tetris’ with alpha ↓
This got blocked on sheep due to average time being more than 30 minutes per frame, now trying:
12 (square samples) = 144 AA total samples
Clamp Direct/Indirect = 2
Denoising:
Radius: 8
Feature strength: 0.50
Strength: 0.67
Relative filter: check
Even more Tetris video. Bullet solver is unstable (Not enough Iterations/StepsPerSec ? Objects too bouncy?)
Rigid body solver
Speed: 1
Steps per Second: 250
Solver iterations: 120
Object surface response
Friction: 0.210
Bouncieness: 0.643
Margin: 0m
Deactivation enabled (defaults)
Cumulated time of render: 15d19h (sheepit)