Scifi

image-nohash-md
Mostly Blender microdisplacement, also mist pass (textures by JSplacement) and post with fotosketcher and some photoshop). 3440x1440 px.

Breakdown

Geometry nodes generate ‘random’ blob, which is then turned into tetris piece with the help of remesh modifier, hi-res details are then added with the microdisplacement texture. Mist pass added in compositor.
01_geoNodes-fs8.png-qrSMBxrCyYvkVSC-th 02_modifiers-fs8.png-VN1MnfGrpssMVlq-th 03_material-fs8.png-hyFi0eS2fLofohq-th 04_post-fs8.png-NyJZqQ4lZx6FFmD-th