3d representation
- Solid
- Poligonal
- Voxels
- Various curves/nurbs
- What else? Volumetrics are what exactly?
What are the tasks that can be achieved with blender (3d print?)
General quick overview of the Blender & GUI
- 3d view
- Outliner
- Properties
- Timeline
- Shader editor and node editors in general
More GUI
- Spliting/merging panes, full screen, full sreen pane, ect
- T, N subpanes
- Hotkeys, hotkey options, manual patching …
- Preferences and what is there (addons…)
3d view navigation
- Basic mice stuff explained
- Numeric keypad views
- Camera view (N tab explained)
- Various shader views: solid, wire, devlook, renderer (cycles, eevee)
Model something, poly modeling
For example extrude and bevel an invaders character.
Not clear what a 3d version of invader really is?
Ngons
https://www.youtube.com/watch?v=BjnCV2PIkKA
2.8 Keyboard shortcuts
Tab & 1 2 3 toggle edit mode and select vertex, edge or face mode
ctrl + Tab pie menu
shift + space play (depends)
space search (depends)
ctrl + space fullscreen window
z solid, wireframe ...
q quick favorites
Render something with cycles
Model a quick scene, define materials, lights, render image.
Animation
Keyframes, procedural, on a path.